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Pac man ghost names
Pac man ghost names







  • The ghosts turn edible and invisible, like with the bonus items.
  • The maze walls and all remaining dots turn invisible for the duration of the Pellet or item.
  • The maze walls turn invisible for the duration of the Pellet or item.
  • Only three ghosts will turn edible, with the fourth changing direction.
  • All four ghosts turn edible, as in the original game.
  • Eating a Power Pellet is unpredictable, causing one of the following events to occur:.
  • Invisible ghosts are worth double the normal point values (starting at 400 and ending at 3,200) and their vulnerability time lasts longer than a Power Pellet.
  • Eating a bonus item causes ghosts to turn both edible and invisible.
  • Ghosts are faster and more aggressive, increasing the difficulty right off the bat.
  • The point values of eating an edible ghost are yellow instead of blue, and a "3200" graphic was added (see above).
  • The maze is teal green instead of blue.
  • For example, the first bonus item resembles a Coca-Cola can.
  • Most of the bonus items (barring the apple and Galaxian Boss) have been redrawn to resemble different foods.
  • Pac-Man and Super Pac-Man's sprites are touched up, resulting in smoother and cleaner mouths.
  • The sprites of the ghosts moving upwards also had their eyes moved down by 1 pixel.
  • When moving horizontally, the Ghosts' eyes are one pixel closer together- a change also present in Pac & Pal.
  • Vulnerable ghosts are now shorter and have a leaf sticking out of their heads(?).
  • #Pac man ghost names plus

    While the fliers for Plus claimed it to be "A whole new game of surprises!", in reality it's just a small variation of the original Namco code.

    pac man ghost names

    An "official" conversion kit released by Bally Midway in 1982.







    Pac man ghost names